Red or blue. Gold or silver. Two colours come up side by side and the only question is which one the child likes better, so there is no answer to get wrong and nothing to remember from last week. A run takes about a minute, which makes this the deck to open a session with rather than the main event: a child who is not ready to be tested yet is usually still ready to have an opinion about pink.
The twelve colours in the deck
Twelve colours: red, orange, yellow, green, blue, purple, pink, brown, black, white, gold and silver. That is the usual early years set plus two metallics. Gold and silver are in because children have loud opinions about both and neither behaves like a rainbow colour, which is useful once everything else has started to feel samey.
Each card fills with a big swatch on a background tinted from that same colour, so the card is the colour rather than a word describing it. Most are coloured circles, pink is a heart, gold and silver are medals. Under the swatch sits the colour name and a short real-world anchor: red is like a fire engine, yellow like the sun, green like grass, brown like chocolate, white like snow, gold like treasure, silver like a coin. A child who is not reading yet still gets the meaning from the swatch and from an adult reading the line out.
The matchups are not fixed. All twelve are shuffled and paired again each time the page loads, so red faces blue on one visit and purple on the next, and a complete run is six rounds using every colour once. Nothing here can be learned by heart, which matters if you are reaching for the same deck every week.
How a round of the colour game works
Two colour cards with a VS badge between them. Tap or click a card to pick it. On a keyboard, A or the left arrow takes the left card, B or the right arrow takes the right one, and R chooses at random. On a tablet, a swipe left or right does the same job as a tap. Each card is close to half the screen wide, so an imprecise finger still lands on a colour rather than in the gap between them.
The counter above the cards reads Round 1 of 5 at the youngest ability level. Raise the level and it reads Round 1 of 6, because six is every matchup twelve colours can make and the counter never offers rounds that do not exist. This is the shortest deck on the site by some way, and that is deliberate.
If a child stalls between two colours they like equally, the Choose for me button under the cards settles it at random and keeps things moving. The run finishes on a podium of the top three from that session with one named as the top pick, a sticker for that colour, and a Show session log button that opens a timestamped list of every matchup in order with a print or save as PDF button on it.
What the colour picking is actually doing
Colour naming is usually the first labelling job a child is ever set, and it is nearly always set as a test: what colour is this one. This deck asks the opposite question and accepts any answer, so a child who locks up when quizzed will often produce the colour word anyway, on their own terms, because they wanted to say it rather than because they were asked.
It works just as well before naming is in place at all. Point at the red card, say red, let the child tap. Six rounds cycles a small set of words past them in a loop with no consequence attached to any of it.
- Colour words, offered as a choice rather than demanded as an answer.
- Real-world anchors: the sun, grass, the sky, chocolate, snow. Every card carries one, so the word attaches to a thing.
- Opinion language: I like purple, I don't like brown, pink is my favourite one.
- Comparing: light against dark, bright against dull, shiny against flat. Gold next to black shows all three without anyone explaining them.
- Requesting and refusing from two visible options, with a point or a reach accepted as the answer.
- Sorting talk after the podium: which of these are warm, which would you use for the sea, which two go together.
Where the colour deck fits in a lesson
Six rounds costs about a minute, which is why this is the deck to start on. A child who has just arrived, is still deciding whether to engage and would refuse a worksheet outright will usually tap a colour, and having already made six decisions they are easier to move on to something with real demand in it. That is how it gets used in the one to one SEND sessions this site grew out of: a settler, not a lesson.
The top pick at the end hands you the next instruction for free. Choose that colour of pen, that colour of card, that page. Printed logs kept over a few weeks also show whether a preference is stable, which is worth knowing before you buy resources in a colour the child quietly dislikes.
One honest limitation. The colour cards do not swap in harder vocabulary at the higher ability levels the way some decks do, because red is red at five and at eleven. Turning the level up makes the run one round longer and changes nothing else, so with an older child the stretch has to come from the questions you ask around the picking rather than from the settings.
The colour cards, at a glance
- Red
- Orange
- Yellow
- Green
- Blue
- Purple
- Pink
- Brown
- Black
Questions about the Colors deck
- Is the color matching game free?
- Yes. It plays in the browser with no signup, no download. Picks and stickers are stored in the browser itself, so there is no account to create and nothing to cancel later.
- How many colours are in the deck?
- Twelve: red, orange, yellow, green, blue, purple, pink, brown, black, white, gold and silver. They are shuffled into fresh pairs on every load, so a complete run is six matchups and the pairings differ each time you open it.
- What age is the colour game for?
- It suits about age 3 upwards. Looking at two colours and touching the one you prefer is the only skill involved, so it also works with older children who need a very low demand activity to begin a session on.
- Does it teach colour names or test them?
- Neither exactly. Nothing is marked right or wrong, so it is not a test. It teaches by exposure instead: the swatch and the colour word appear together in every round, and an adult can say the word as the child chooses. That suits a child who shuts down when asked to name a colour on demand.
- Can we play it on a tablet or over a video call?
- Yes. On a tablet the cards respond to a tap or a swipe, and on a screen shared through Zoom, Meet or Teams they stay large enough for a child to tell the two colours apart at video quality. Nothing needs installing at either end.
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