Huracán or 488 GTB. Veyron or Chiron. Twenty-four supercars come up two at a time and you pick the one you would rather have, which sounds trivial until you are four rounds in and genuinely stuck. There is no driving, no lap times and no engine noise - it is an argument settler with photographs, and it plays as happily between two adults as it does with a seven year old who can already tell a Ferrari from an Aston at fifty metres.
Twenty-four supercars, with photographs and real numbers
Italy takes the biggest share: four Lamborghinis (Huracán, Aventador SVJ, Sián FKP 37 and the hybrid V12 Revuelto) and four Ferraris (488 GTB, F8 Tributo, SF90 Stradale and the four-door Purosangue). Britain sends the McLaren 720S and Senna, the Aston Martin DB11 AMR, the Bentley Continental GT and the Rolls-Royce Wraith. Germany fields the Porsche 911 GT3 RS and 911 Turbo S, the Mercedes AMG GT Black, the BMW M4 CSL and the Audi RS 6 Avant. Bugatti brings the Veyron 16.4 and the Chiron, America the Ford GT, the Dodge Viper ACR and the Tesla Roadster, and Japan the Honda NSX Type S.
Each card carries a photograph of the actual car rather than a drawing or a stock silhouette, with the marque set above the model name and the drivetrain underneath it. The Aventador SVJ reads 6.5L V12 and 759bhp. The Chiron reads quad-turbo W16 and 1479bhp. The Tesla Roadster just says tri-motor EV, which is a fair summary of the argument it starts.
The spread is deliberate rather than a straight power ranking. The 518bhp 911 GT3 RS is the lowest number in the deck and still beats cars with three hundred more, the RS 6 Avant is an estate car in a field of mid-engined exotica, and the Purosangue is a Ferrari with four doors. Those are the pairings people argue about.
Matchups are dealt fresh from all twenty-four on every load rather than being fixed, so the Veyron does not always meet the Chiron. Reload and it might be facing the M4 CSL, which is a much harder question.
How a run works
Two cars, a VS badge, and a tap or click on the one you want. On a keyboard, A or the left arrow takes the left car, B or the right arrow takes the right, and R decides for you. On a phone or tablet, swipe either way. The whole card is the hit target, which matters more than it sounds when a small hand is doing the choosing on a moving train.
Twenty-four cars make twelve matchups, and the counter reads Round 1 of 12 for a full pass. At the youngest ability level it stops after five and asks whether to keep going instead of running to the end. A Choose for me button sits underneath for a genuine deadlock, which in this deck usually means Senna against 720S.
The end screen is a podium of the cars that won most often, ranked by the number of picks. Under it is a log of every matchup in the order it came up, which prints straight from the browser, and the winning car is saved as a sticker in the sticker book so a favourite carries over between visits.
Who plays a supercar picker
Mostly two groups. The first is the car-obsessed child, the one who has memorised every badge on the school run and has strong views about the Revuelto. For them this is the rare screen activity that treats what they know as worth something: the deck uses the real model names, so knowing that an F8 Tributo is not the same thing as an SF90 is finally useful.
The second is adults, usually two of them, using it the way anyone uses a this-or-that list - to find out whether they really do prefer the Wraith to the AMG GT Black or have just been saying so. The podium at the end is the part worth reading, because it rarely matches what either person claimed at the start.
It is worth being straight about the reading demand. Model names like Sián FKP 37 and spec lines like 3.9L TT V8 are not early-years text. Younger children play it happily by the pictures, and a car-obsessed child is often easiest to reach through the thing they are obsessed with, but the animals, shapes and colours decks are the ones built for early language work.
- Marque recognition: matching a badge and a shape to a name, twenty-four times over.
- Reading specs: litres, cylinder layout, turbocharged or not, and what a bhp figure actually means.
- Comparative language: faster, rarer, louder, more practical, better looking.
- Justifying an opinion out loud, then defending it when the other person disagrees.
- Number comparison with figures worth comparing: 518bhp against 1479bhp is a more motivating sum than most worksheets.
Screens, settings and the longer knockout
It runs in any browser with nothing to install and no account to make, and the layout holds up from a phone in portrait to a laptop shared over a video call. No signup is needed before you see the result.
The ability level in the grown-up controls (press T anywhere on the site) changes how long a run lasts - five matchups at the lowest setting, the full twelve above it. It does not simplify the names, because there is nothing simpler to swap in: a 911 Turbo S is called a 911 Turbo S at every level.
For a longer session, add ?mode=bracket to the address. That draws sixteen of the twenty-four at random and runs a straight knockout - eight matches, then four, then two, then a final, fifteen picks in all - and because the sixteen are drawn fresh each time, no two brackets contain the same field. It is the version to use when you want one winner rather than a ranked list.
A look inside the garage
- Huracán
- 488 GTB
- Veyron 16.4
- 720S
- Aventador SVJ
- 911 GT3 RS
- F8 Tributo
- DB11 AMR
- GT
Questions about the Cars deck
- Is the car game free?
- Yes. It plays in a browser with no signup, no download, and your picks and stickers are stored in the browser rather than on an account. Open the page, play twelve rounds, close the tab.
- Which cars are in the deck?
- Twenty-four: four Ferraris, four Lamborghinis, two McLarens, two Porsches, two Bugattis, and one each from Aston Martin, Bentley, Rolls-Royce, Ford, Dodge, Mercedes, BMW, Audi, Honda and Tesla. They range from the 518bhp 911 GT3 RS to the 1479bhp Bugatti Chiron.
- Are the pictures real photos of the cars?
- Yes. Every one of the twenty-four cards shows a photograph of that car from Wikimedia Commons, with the marque, the model name and the engine or drivetrain printed underneath, so what you are picking between is the real thing rather than a generic sports car graphic.
- Can you drive the cars?
- No. This is a picker, not a racing game. Each round shows two cars and asks which one you prefer, and the game ends with a ranking of your favourites rather than a lap time or a score. If you want driving, the arcade section of the site has games with actual controls.
- Does it work on a phone or tablet?
- Yes. The two cards stack to fit the screen, a tap anywhere on a card picks it, and swiping left or right works as an alternative. Nothing needs installing, so it also shares cleanly over Zoom, Meet or Teams if you are playing with someone remotely.
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