Parking Panic - Rush Hour Car Puzzle

The full guide - controls, the level packs and tips - is on this page, just below the game. Read about Parking Panic

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First Shift

Level1/15
Moves0
Par3

Red car selected

Tap a vehicle, choose a distance, then move it. Dragging and keyboard arrows also work.

This vehicle is blocked. Choose another vehicle to clear space.

Loading saved boards…

How to play Parking Panic

The car park is a 6 by 6 grid and it is full. Your red car sits on the third row down, facing the exit on the right-hand edge, and other cars and trucks are parked in the way. Slide them clear, then slide the red car out through the gap. That is the win condition - there is no other objective, no timer and no way to lose.

The catch is that nothing turns. A vehicle lying across the board only ever slides left and right; a vehicle pointing down the board only ever slides up and down. So the blue car blocking your exit may have to go up, which means the truck above it has to go somewhere first, which means something else has to move before that. Working out the order is the entire puzzle, and it is why a board with only six vehicles on it can take twenty slides to unpick.

Controls

  • Tap or click: select a labelled vehicle, choose a slide distance and use the named direction buttons. Blocked directions stay disabled. Alternatively drag a vehicle along its lane; it stops at other vehicles and snaps to a bay when released. A cancelled gesture aborts without moving.
  • Keyboard: every vehicle is a button, so Tab moves between them and the arrow keys nudge the focused one a single square - left and right for the ones lying across the board, up and down for the ones pointing down it.
  • Undo last slide restores the previous board and move count, up to 100 slides before completion. Restart level asks before replacing this level’s work. Other levels, best scores and earned stickers stay. The numbered buttons resume each level’s own saved board.

One drag or direction-button slide counts as one move however far the vehicle travels, matching the par convention. Choose the distance before moving to make a multi-bay slide. Keyboard arrows move one bay per deliberate press; holding a key does not repeat moves. Repeated one-bay presses count as separate slides.

Return to the same puzzle

Each of the fifteen levels saves its positions, move count and up to one hundred undo steps in this browser on this device. Opening the main game resumes the last saved level when available; a level link chooses that exact level instead. Changing packs or levels keeps other boards. A changed working level suggests the initial pack for a fresh visit; it does not erase a board already in play.

Completed boards remain cleared until you practise again or choose another level. The result stays below the board rather than covering it. Best scores migrate from the previous parking records when no newer save exists. Progress saves and level sticker saves are checked separately: a saved-sticker message requires its matching sticker to be read back. If saving fails, the game remains playable but leaving or refreshing may lose work. A different browser or cleared storage starts fresh; there is no cloud-save claim.

The three packs and their par targets

Fifteen levels sit in three packs of five, and the Easy, Tricky and Expert tabs beside the level numbers switch between them at any time. Which pack opens first depends on the working level set for the session:

  • Easy, opens at KS1 (ages 5 to 7): First Shift, Quiet Street, Morning Run, Side Road and Busy Corner. Par 3 or 4 slides. These are one-idea boards - spot the single vehicle that has to move and the rest follows.
  • Tricky, opens at Lower KS2 (ages 7 to 9): Rush Hour, Tight Squeeze, Lunchtime Jam, Double Trouble and Crossed Wires. Par 8 or 9. Now something has to move out of the way before the thing that was in your way can move.
  • Expert, opens at Upper KS2 (ages 9 to 11): Gridlock, Full Lot, Total Standstill, The Crunch and Grand Snarl. Par 16 to 20. Grand Snarl needs twenty slides even played perfectly.

Every board is checked by a breadth-first solver before it ships, so there is no such thing as an unsolvable jam here, and the par printed on screen is the genuine minimum rather than a guess. Meet par and the result reads "Perfect drive!"; clear it in more moves and you get "Traffic cleared!" instead. Your fewest moves on each level are saved in the browser and shown as a Best pill while you play.

Stickers

There is one sticker per level, named after the level itself, so the full set of fifteen runs from First Shift through Rush Hour and Gridlock to Grand Snarl. Clearing a level awards it however many moves you took, so a child chasing par is chasing the Best pill rather than the sticker. They all land in the shared sticker book alongside everything else earned across the site.

Tips for clearing a jam

  • Start at the exit and work backwards. Ask what is directly blocking the red car, then what is blocking that, rather than tidying the board at random.
  • Trucks occupy three bays and only slide along their lane. Check the empty space at the end you want to move towards; the full vehicle must stay within the board.
  • Look for the vehicle with the most free space around it. It is rarely the one you need to move, but it is often where you can park something else.
  • If you are stuck after a dozen slides, use Undo or Restart level. Restarting a board with the plan you have worked out is faster than trying to unpick a mess you made getting there.

Choose a manageable puzzle

Easy boards have minimum solutions of three or four slides; Tricky boards take eight or nine, and Expert boards take sixteen to twenty. These are puzzle lengths, not age guarantees or time limits. Choose a board that suits the session, and use the saved return when you want a break.

There is no countdown or failed run. You can undo a mistaken slide or restart deliberately. Tap controls offer an alternative to dragging; keyboard arrows offer another. Preview the board and controls to choose what works for your player.

Questions parents and tutors ask

Is Parking Panic free to play?

Yes. It is free to play in your browser, with no signup, no download and no in-game purchases. Built by a UK SEND tutor with QTS.

Is every level actually solvable?

Yes. All fifteen boards are verified by a breadth-first solver before release, and that same solver produces the par figure shown beside the move counter.

How is this different from the Rush Hour board game?

The core rules are the same family - vehicles slide only along the direction they face and the red car escapes right off the third row. Parking Panic adds a move counter, par target, saved boards, undo, best scores and a sticker for each level cleared.

Can it be played without a mouse or a touchscreen?

Yes. Tab reaches each vehicle and the arrow keys nudge the focused one a square at a time, which also makes it usable with a switch or a keyboard-only setup.