Punctuation Workshop

Edit the sentence, choose Check sentence, then read its explanation. Four routes save independently. The guide below explains the examples and controls.

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Contraction apostrophes · 1 of 12

Which letters are missing?

Replace “do not” with its shorter form. Keep the capital if it starts the sentence.

We ___ need the umbrella.

Type with your keyboard. The button inserts an apostrophe at the text cursor.

Restoring your punctuation work…

Punctuation games for reading and editing sentences

Punctuation helps a reader understand a sentence. This workshop gives you an actual sentence to edit, followed by a correction and a short explanation. Choose from four routes of twelve examples. The sentences include everyday activities, Halloween lanterns and Christmas preparations. There is no timer, speed score, signup or penalty for looking at the explanation.

Choose a punctuation activity

Full stop or question mark?

A statement such as The lantern is beside the gate. tells us something. A direct question such as Where is the lantern? asks for an answer. This route deliberately practises those two endings. It does not test exclamation marks, commands, speech punctuation or every possible sentence style.

Capitals belong in more than one place

Start a sentence with a capital letter. Names, days, months and named celebrations also take capitals. The word I is always a capital. Tap a word button to change its first letter. For On Friday I made a mask., three words need capitals. The other letters stay as they are; this is a punctuation task, rather than a spelling test.

List commas and the optional final comma

In We need paper, ribbon and tape., a comma separates the first two list items and and joins the last pair. Some writing styles also put a comma before the final and. Both versions are accepted in these examples. Use the labelled Add comma and Remove comma buttons between complete items; you do not need to drag a mark or tap a tiny space.

An apostrophe shows omitted letters

In a contraction, an apostrophe replaces missing letters: do not becomes don't. Type the shorter form into the labelled field. Straight and curly apostrophes are both accepted. Insert apostrophe places the mark at your text cursor. The route covers contractions, including it's for it is; possessive apostrophes are a different topic and are not covered here.

Check, understand and continue

Check sentence keeps your edits when an answer needs another look. Show explanation displays a model and rule without clearing the attempt or changing the reward. After a correct check, the sentence stays available for reading until you choose Next sentence. You can ask a grown-up or partner to read an example aloud; the game does not automatically play speech.

Tab reaches the editing controls. Enter or Space activates a focused button. In the contraction field, Enter checks the attempt. Holding an activation key does not skip tasks. Word and comma buttons provide the same actions for touch and keyboard users, with normal page scrolling on smaller screens.

Save a route and return to it

Each route keeps its current edits, checked sentence and place in this browser on this device. Restart this route asks before replacing only that route. Other routes and earned stickers stay. Completing twelve examples awards the matching sticker in the shared sticker book. The game checks route saving and sticker saving separately, and only confirms a saved sticker when it can be read back.

If saving fails, you can continue playing, but leaving or refreshing may lose the session. Another browser, another device or cleared browser storage starts fresh. There is no cloud-save or mastery claim. These are selected KS1 punctuation examples, not a complete English curriculum or a replacement for reading and writing together.

For short passages and questions, try Reading Room. For letter order and word building, try Spelling Workshop. For capital and lowercase letter forms, try Alphabet Workshop. Browse punctuation activities or all learning games.