Memory Game Online

The full guide - levels, card decks and tips - is on this page, just below the game. Read about Memory Match

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Opening saved boards…

Choose a matching pairs game

Start with six pairs, build up to eight, or try twelve. The clock counts up without a time limit. For festive pictures already selected, open Christmas Memory. Classic and dinosaur decks are ready in the menu above.

Christmas pictures, with three board sizes

The Christmas Memory deck uses the twelve finished pictures from our Christmas Drawing Trail: star, tree, present, snowman, stocking, gingerbread friend, bell, bauble, candle, mitten, snow globe and cottage. Easy deals six pairs, Medium eight and Hard all twelve. Each round shuffles the positions; the two smaller boards also draw a selection from the pool.

Complete a Christmas board to earn its own difficulty sticker. Best scores are kept separately for each deck and level. There is no countdown or required speed. Switching to a new round clears pending flips from the old one.

How to play Memory Match

Memory Match is the classic concentration card game, dealt fresh in your browser. Every card starts face down showing a purple question mark. Turn one over, turn a second over, and the game compares them. A pair stays face up with a green flash around the border. A mismatch pauses for just under a second so you get a proper look at both pictures, then flips them both back. The board is won when every card is face up.

The deck is shuffled twice on every new game - once to choose which pictures appear, once to scatter them across the grid - so the same level never plays out the same way. While you work, four counters along the top show pairs found, moves used, elapsed time and the level you picked, and an Activities button returns you to the menu at any point.

Look & remember: a different memory challenge

Choose Look & remember to study four, six or eight different pictures. Hide them when you are ready, then find each named picture in its remembered position. The requested picture stays beside the prompt. You can look again whenever you need to; there is no countdown or penalty for help. Completing each size earns a sticker.

Unfinished matching and recall boards save separately for each deck and difficulty on this device. Activities lets you switch without replacing them. Continue my board restores the layout and progress; starting a replacement asks first. Matching time pauses while the page is hidden and does not include time away after closing it. Clearing browser data removes these saves.

Controls

  • Touchscreen: tap a card to turn it over. Cards are large targets on phones and tablets, and they scale up on bigger screens rather than sitting small in the middle.
  • Mouse or trackpad: click a card. Hovering lifts it slightly, so it is obvious which one is about to turn.
  • Keyboard: every card is a real button, so Tab moves between them and Enter or Space turns one over. Face-down cards announce as a hidden card and face-up cards announce what they show, which makes the board usable with a screen reader.

Nothing is timed and nothing is penalised, so a wrong guess simply flips back. There is no lives counter and no way to lose a board.

Card decks and difficulty

Four decks share the same rules. Classic uses twenty-four bright animal emoji, from a dog and a cat through to an octopus, a crab and a couple of dinosaurs. Dinosaurs swaps them for fifteen head portraits cropped from museum-style life restorations, so matching a pair also means looking hard at a crest, a frill or a row of teeth. It doubles as name practice for children who already know their dinosaurs and want to argue about them.

Spookyis the Halloween deck: fourteen pictures made up of a pumpkin, a ghost, a bat, a cat, a spider, a spider web, the moon, a star, an owl, a candle, a candy, a lollipop, a wizard and an autumn leaf. It is deliberately friendly rather than frightening - there is nothing gruesome on the cards and nothing that moves suddenly - so it gives a seasonal session something to use without unsettling a child who finds Halloween a lot. Each spooky card is also named for screen readers, so a face-up bat announces as "Bat" rather than whatever the device calls that emoji.

Three board sizes sit under the deck picker:

Christmas uses twelve illustrated pictures from the Christmas Drawing Trail, including a tree, snowman, gingerbread friend and snow globe. Choose any deck throughout the year; its theme does not change the matching rules.

  • Easy, 6 pairs: twelve cards on a four by three grid. A smaller board for a gentler start.
  • Medium, 8 pairs: sixteen cards on a four by four grid. More picture positions to remember.
  • Hard, 12 pairs: twenty-four cards on a six by four grid, or four columns and six rows on a narrow phone. The largest matching board.

Your best result is stored separately for each deck and level combination - twelve records in all - and shown on the menu button as a move count and a time. A run only replaces the record if it used fewer moves, or the same moves in less time, so the score to beat rewards accuracy first and speed second.

Stickers

Memory Match is a completion game in the site-wide sticker book: one sticker per level cleared, per deck. The classic deck earns Memory Sprout, Memory Tree and Memory Forest. The dinosaur deck earns Dino Hatchling, Dino Explorer and Dino King. The spooky deck earns Pumpkin Pal, Ghost Friend and Moonlight Matcher. The Christmas deck earns Christmas Matcher, Christmas Memory Maker and Christmas Picture Collector. There are twelve matching stickers, awarded when the final pair is matched. Look & remember has three separate stickers for completing four, six or eight picture positions. Looking again does not prevent earning them.

Tips for finding pairs faster

  • Work one corner at a time. Turning over cards that sit next to each other is far easier to hold in your head than jumping about the board.
  • Say the picture out loud. Naming a card as it turns over gives you a second way to recall it, which helps most on the dinosaur deck.
  • When a mismatch flips back, place both cards before you touch anything else. Most lost pairs are forgotten in that gap.
  • Chase the move counter rather than the clock. Because a tie is broken on time, careful play beats fast play for a new personal best.

Who Memory Match is for

Matching pairs is a gentle workout for visual working memory, sustained attention and turn-taking, and it needs no reading and no typing, which makes it easy to hand to a child who is not ready for a text-heavy activity. The three board sizes mean the same game stretches from a first attempt at six pairs to a real challenge at twelve, so a tutor can raise the demand without changing the activity.

It suits anxious or easily overwhelmed learners in particular. Nothing counts down, nothing is marked wrong, and a mismatch costs only the second it takes to flip back. Played out loud it also becomes a two-player turn-taking game on a single screen, which is useful in a 1:1 session in the room or over a screen share.

Is Memory Match free to play?

Yes. It is free to play in your browser, with no signup, no download and no in-game purchases. Built by a UK SEND tutor with QTS.

Questions parents and tutors ask

Is there a time limit?

No. The clock counts up so you can see how long a board took, but it never runs out and nothing is lost if a child sits and thinks.

Are the best scores saved?

They are saved in the browser on that device, one record per deck and level, so a child can chase their own record between sessions without an account. Clearing the browser storage resets them.

Which dinosaurs are on the cards?

Fifteen: T-Rex, Brachiosaurus, Triceratops, Stegosaurus, Velociraptor, Pteranodon, Ankylosaurus, Parasaurolophus, Dilophosaurus, Gallimimus, Allosaurus, Spinosaurus, Iguanodon, Microraptor and Carnotaurus. Each board draws its pairs at random from that set, so a six-pair game shows a different cast every time.

Is there a Halloween memory game?

Yes. Pick the Spooky deck on the menu and the cards become a pumpkin, a ghost, a bat, a cat, a spider, a spider web, the moon, a star, an owl, a candle, a candy, a lollipop, a wizard and an autumn leaf - fourteen pictures, drawn from at random for each board. It plays exactly like the other two decks and has its own three stickers.

Does it work on an interactive whiteboard?

Yes. The card grid scales to the space it is given rather than sitting at a fixed size, so the cards get bigger on a whiteboard instead of stranding the board in the middle of the screen.