Sequencing Game - My Day

The full guide - controls, the nine routines and tips - is on this page, just below the game. Read about My Day

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My Day

Choose a routine. Tap its events in time order. Your progress saves here.

How many events?

How to play My Day

My Day is a picture-sequencing game about the order of an ordinary day. You choose a scene, and its events arrive shuffled in a tray at the bottom of the screen. Every card is a big emoji picture, a one or two word label, and a clock face showing the time that thing happens. The job is to tap them in order, earliest first.

A correct tap lifts the card into the dashed timeline above, where it gets a number showing its position in the day. Tap something too early and the card gives a small wobble with a "Not yet" label and stays exactly where it was - no card is removed, no score falls, and the round does not end. When the last card lands the timeline is read back as a finished day with a well-done message and the option to play the scene again or pick a different one.

Controls

  • Touchscreen: tap a card in the tray. Every card is a large target, and nothing has to be dragged into position - the game places it for you.
  • Mouse: click a card.
  • Keyboard:the cards are ordinary buttons, so Tab steps through the tray and Enter or Space places one. Each announces its label and its time, for example "Park at ten o'clock".
  • Sounds:off unless you switch them on before starting. With sounds on, each correct placement gets a spoken "Yes!" and finishing a scene gets a "Well done".

A wrong tap is signalled by motion, which is suppressed for anyone using reduced-motion settings, so the same message is also announced to screen readers as "Not yet - try an earlier time". Nobody has to see the wobble to know what happened.

Nine routines and three round lengths

There are nine routines to choose from on the menu, each built from six events on the hour or the half hour:

  • My Day - a weekday: get dressed at seven, breakfast at eight, school at nine, work at eleven, home at three and bed at half past seven.
  • Weekend - a day off: breakfast at eight, the park at ten, lunch at twelve, a film at two, dinner at five and bed at half past seven.
  • Trick or Treat - Halloween night: costume on at four, the pumpkin at half past four, dinner at five, trick or treating at six, sharing the sweets at seven and bed at eight.

Choose three, four or six events on the menu. The working level supplies the initial choice; your menu choice is remembered on this browser. Shorter rounds use the earliest events, keeping their order intact. The six extra routines are School Morning, After School, Bedtime, Birthday, Christmas Day and Christmas Eve. Times are sample routines, not instructions for when every family should do these things.

Stickers

My Day awards a sticker for each scene completed rather than for a score. Finishing the weekday routine earns the My Day sticker, finishing the day off earns Weekend and finishing Halloween night earns Trick or Treat. Each of the nine routines has its own sticker in the sticker book shared with every other game on the site. They are awarded once, so replaying a scene is for the practice, not for another prize.

Continue a saved routine

Your tray order and placed events save separately for each routine and each length on this browser. Choose a routine marked Continue to pick up where you stopped. Completed routines keep their sequence; Play again deals a new tray. Starting an unfinished round again asks first. Your earned sticker stays in your sticker book. If storage is blocked, you can still play, with a message that progress lasts only while the page stays open. Clearing browser storage clears these local rounds.

For a festive routine, try Christmas Day, Christmas Eve or Trick or Treat.

Tips for teaching the order of the day

  • Ask "what happens first?" before any tapping starts. The game rewards choosing the earliest remaining card, not the left-to-right order the tray happens to be shuffled into.
  • Read the clocks out loud together. The times are all o'clock or half past, which makes this a gentle way in to comparing two clock faces without any minute counting.
  • Watch for the afternoon trap. Home is at three in the afternoon but its clock face reads 3, the same as three in the morning would - so ask what the child is doing at that time, not just what the hands say.
  • Connect it to their own routine. Ask what a child does at eight in the morning before placing the breakfast card, so the sequencing is anchored to something real rather than to a picture.
  • Once six cards are comfortable, move on to Read the Clock, where the same o'clock and half past readings are the answer rather than the hint.

Who My Day is for

Sequencing the day is an EYFS and KS1 objective, and it is one of the few maths-adjacent skills that speech and language therapists and occupational therapists reach for as often as teachers do. Ordering events, using the vocabulary of before and after, and knowing what comes next in a routine all sit underneath a great deal of later work - including the visual timetables many autistic children use every day.

The design leans on that. There is almost nothing to read, no timer, and no way to lose, which makes it usable with a child who is not reading yet or who disengages the moment a game says no. It runs in any modern browser on a tablet, laptop or classroom whiteboard, so it works the same in the room as it does shared over a video call in an online therapy or tutoring session.

Questions parents and tutors ask

How many cards does my child have to put in order?

Choose three, four or six on the menu. The working level supplies the starting choice. Each routine holds six events and a shorter round uses the earliest ones.

What happens when a card is tapped out of order?

The card wobbles, a "Not yet" label appears above it, and nothing else changes. No card is lost, nothing is scored, and the round carries on.

Does this teach telling the time as well as sequencing?

Incidentally, yes. Every card carries a numbered clock face, and all the times are on the hour or the half hour, so ordering the day means comparing o'clock and half past readings.

Is there any reading involved?

Very little. Each card is a large picture, a clock and a one or two word label, so a pre-reader can play from the pictures alone.

Is My Day free to play?

Yes. It is free to play in your browser, with no signup, no download and no in-game purchases. Built by a UK SEND tutor with QTS.