Free subitising games: see the number in a group
Choose familiar dot patterns to 5, ten-frame flashes to 10 or mixed positions to 5. These links prepare the range, pattern and flash duration; choose Start flash practice when ready.
Three ways to see the same quantity
Dice & groups uses the familiar arrangements below. Ten frames fills five spaces across each row, so you can see a full five, a full ten and any extras. Mixed positions shuffles counters among twenty well-spaced positions, so a number does not always have the same outline. The total stays correct in every pattern. For larger quantities, discuss the smaller groups you can see rather than expecting instant recognition of twenty separate dots.
Use Open a reusable link to these settings to bookmark a lesson setup or copy its address. It contains the activity, range, pattern and speed, without a player’s answers or progress. A setup link takes priority over this browser’s previous choice for that visit. Stickers and personal progress remain on the device.
Visible counting alongside flash practice
Quick Look has two activities with the same dot patterns. Count the dots keeps the group visible while you work out the total. Flash practice briefly shows a group, then hides it before you choose a number. Both are free in your browser, with no account or download.
For an untimed start, choose counting to 5, counting to 10 or counting to 20. These links select an activity and range; you still choose Start counting.
Count the dots at your own pace
Count the visible dots and choose their total from two or four number buttons. You can tap each dot to mark it as counted. Marks show the order you tapped; tap a marked dot again to remove that mark and renumber the others. Clear marks removes your marks without changing the group. Marking is optional and there is no countdown.
A wrong answer keeps the dots and your marks. Choose Try again to make another choice; nothing is deducted. A correct answer shows the total and stays visible until you choose Next group. The marks reset for the new group. Counting marked dots is practice support, so the score and stickers are not an independent test of number knowledge.
Flash practice for subitising
Subitising means recognising how many things are in a small group without counting each item. Slow shows the dots for 2.5 seconds, Medium for 1.5 seconds and Fast for 1 second. The card disappears before the answers become available. Correct answers lead to the next flash after a short pause. After a wrong answer the correct choice is highlighted, then the same question can be tried again.
Ranges, patterns and controls
Choose 1–5, 1–6, 1–10 or 1–20. Numbers 1–6 use familiar dice arrangements; 7–10 use structured rows; 11–20 show ten dots above the remaining dots. With Dice & groups selected, the arrangements help you notice smaller groups and “ten and some more”. A number can appear again in a later group.
Use touch or a mouse to choose an answer and mark dots. With a keyboard, Tab reaches the native buttons and Enter or Space activates them. Menu returns to activity settings. Choices, sound and flash speed are optional settings beneath Start. Sound starts off and is only enabled when you choose it.
Your explicit activity and number-range choices are remembered in this browser when local storage is available. A valid counting link takes priority for that visit. Until you choose, the session working level supplies the flash range, duration and number of choices. The current group and temporary counting marks are not saved; reloading returns to the menu. Browser data clearing can remove saved choices and guest progress.
Stickers and returning to play
Correct answers in both activities contribute to the existing Quick Look stickers: Eagle Eye at 1, Sharp Spotter at 10, Quick Looker at 30 and Subitise Star at 100. These reward practice; supported counting is included. Your cumulative total stays in this browser. Earned stickers appear in the sticker book. Use the favourite control to find the activity in Your games on the homepage.
Choosing counting or flash practice
For one-to-one counting, start with a small visible group and mark each item as it is counted. For recognising familiar small groups, use flash practice and talk about how the group was seen. Seeing a full ten and some extras can also support discussion of teen numbers; it does not show that every number to twenty is recognised instantly.
To build an amount yourself, try Ten-Frame Fill. To find a missing partner, try Bond Pairs. Those are different tasks from counting an already visible group.